Thursday, 30 January 2020

Games Design Document - Time Dilation

Time Dilation 


Time Dilation is an effect the player character can use to slow down time in combat to gain an
advantage. To access the ability the player will have to bring up the combat power wheel, the same
as the Strobe Lighting ability. 


After the ability is selected the enemies will freeze where they are but the player will be able to move
and shoot normally. This will give the player time to re-position themselves and/or remove some of
the enemies. The cool down on this ability will be 30 seconds, the reason for this is because how
powerful this can be and the potential for it to be abused in game. It's effect in game lasts 5 seconds
but can be upgraded to increase the duration.  Another upgrade can be a damage boost or an instant
reload/magazine fill when you activate the ability. 


When active the screen will change to a blue tint and the enemies will be highlighted, this shows the
player that the ability is active and adds depth to the gameplay in combat. There is no range on the
ability so that's why the recharge is so long. 


This ability has the potential to be a huge factor in the game, the options that open in a combat
scenario from this ability are extensive. If used correctly it will allow the player to remove enemies of
their choice before they get to return fire, 

Super Hot 





Super Hot is a first person shooter that makes use of a slowed time mechanic similar to a bullet time
effect found in other games. The game will slow down when the player is not moving, this allows the
player to analyse the situation and respond in an appropriate way. The whole game premise is based
on this one mechanic, the use of time trials and different weapons helps to make the game interesting
and engaging for the player. I don't think we will use the bullet time effect in this way but the idea of it
being based off of the players movement could be interesting to try and implement. Because there is
no specific button that is pressed to activate the ability it can make the game a challenge to play and
get used to, obviously when it comes to game design, we will need to give it a specific button or
scenario to trigger the effect. They also make use of an explosion effect on the enemy characters
when they are hit so that makes the bullet time look much cooler. 

Metal Gear Solid V: The Phantom Pain 




Metal Gear Solid V: The Phantom Pain has a bullet time effect that is activated when the player is
discovered by the enemy, it can also be activated by using a drug in the game. This allows the player
to analyse what is happening and make a decision on what to do. It works well in this game because
stealth is a viable option for most of the missions, I don't think the same parameters apply for our
game so implementing something that triggers on detection will work effectively. They allow the
player to activate this ability if you use a certain in game item, this can't change how you approach a
situation knowing you have the advantage of slowing time and taking out more targets effectively. 

Call of Duty 4: Modern Warfare




Call of Duty is a first person shooter game series, they sometimes make use of a bullet time effect
during specific scenes or events in game. In Modern Warfare a bullet time is triggered when the
player breaches a room and this allows the player to pick their targets in slow motion. It works really
well when paired with the breach as it's a very intense situation and being able to slow the game
down and kill a room full of people in slow motion is very cool.

Red Dead Redemption 2




Red Dead Redemption 2 is an action adventure game that is in the third person. The ability that I
want to talk about is called "Dead Eye’, this allows the player to slow down time during the game to
target enemies with increased accuracy. It's very simple to use and helps to even a combat encounter
with multiple opponents very quickly. During the campaign the duration and recharge does increase
and you can do the same thing with certain food items found within the game world. When activated
the screen with turn a brown/yellow colour and that starts your timer to select the targets and take the
shot. Having an in game effect like this helps the player to separate the ability from the basic
gameplay and it makes the game more detailed. 

Sniper Elite 4 




In the Sniper Elite games the objective to take out your targets from far away, to reward the player for
hitting a critical spot on an enemy, the game will slow down and track the bullet as it flies toward the
target and kills them. This can act as a mini reward system for the player, it is also one of the key
features that separates this game from other similar ones. 

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